![]() ![]() Talks got off to a good start after Voodoo look at the developer’s early App Store launches and liked what it saw. ![]() Neon Play CEO Oli Christie said the team approached publisher Voodoo last summer after the studio had shifted back to hyper-casual games development. The developer has had big hits over the years including Flick Football, Traffic Panic London and Paper Glider, which famously became Apple’s 10 billionth app download in 2011. Or levels that are built on propeller-affixed platforms, requiring one to spray paint on the blades for liftoff.Founded in 2010, Neon Play is a long-established mobile games studio based in Cirencester, Gloucestershire in the UK. Take, for instance, the Roomba-like robots that gobble up paint, making traversal all the more difficult. Though levels here may not be as intricate as those designed for a "Mario Bros." title - four-on-four multiplayer is "Splatoon's" focus, after all - the single-player edition is full of surprises. I soared down paint-filled zip-lines, etched a pattern on an enemy for a sneak attack and destroyed an octopus outfitted in a giant Jack-in-the-box-like contraption by covering it in paint and then zigzagging up its sides. Or I retreated and started playing single-player levels, which are a bit like "Super Mario Bros." with squirt guns and the ability to traverse lands via paint. Thus, I just found somewhere else for my team to make up ground. It's also a far more natural style of play for those who haven't been raised on "Call of Duty." I never felt like I was out of a match in "Splatoon," and if an opposing team happened to be ganging up on me, I simply remembered that the point of "Splatoon" is to paint the battlefield rather than to attack others. It's hectic, and keeping up with the characters via simple flicks of the wrists is easier than having to master an in-game camera. Novices, forget having to master a camera while attempting to aim - simply flip the Wii U's GamePad up, down or left and right.Įxperienced players can turn off motion controls for a more standard style of play, but having the controls on is my preferred way to handle "Splatoon." The game is fast, with squids sliding into paint puddles, up walls and down ramps in battle arenas that feel like giant skate parks. "Splatoon" is also the rare game to make good use of motion controls. If I want to talk to my teammates, I hit a button and watch my squid person scream "boo-yah!" and that's enough, as matches aren't more than a couple minutes. The characters here have invented their own slang - "Splatastic!" "Staaaay fresh!" - and "Splatoon" itself has taken all that's imposing about multiplayer games and thrown it out to sea.īlissfully, there's no voice chat, meaning parents need not worry about the more unsavory aspects of the gaming community. "Hold on to your tentacles!" implores one of the in-game hosts, a Gothy rascal who I'm pretty sure is wearing a piece of pink sashimi on her head, as you boot up "Splatoon." The key to understanding "Splatoon" is that it speaks its own language. And what's with those lips that look as if they should be walls of a bouncy house? Just try not to be creeped out by their bulging, eyeliner-enhanced eyes. These critters wear their tentacles like clown hats not since the days of Jules Verne has the octopus been this demonized. There's also a single-player version in which octopus-like creatures are out to destroy the wacky, electronic-music-loving town of Inkopolis. ![]()
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